Venda De Acessorios
2 participantes
Jogos Hackers - O Retorno! :: MMORPGs :: Conquer Online :: Servidores Piratas :: Conquer programação
Página 1 de 1
Venda De Acessorios
Coloque na sua data base :
aonde eu peguei nao tinha creditos. creditos desconhecidos
duvidas para arrumar o preço dos acessorios ? fala ai que eu ajudo voce ao maximo
valeu mlks quem gosto da obrigado ai
- Código:
#region Acessorio Vendas V-E-J
case 2001:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hellow! I sell Weapon Accessories for 200.000 CPs only!");
dialog.Text("/nChoose a category!");
dialog.Option("One Handed Weapon Accessories", 36);
dialog.Option("Two Handed Weapon Accessories", 40);
dialog.Option("Shield Accessories", 46);
dialog.Option("Bow Accessories", 47);
dialog.Option("Just passing by.", 255);
dialog.Send();
break;
}
case 36:
{
dialog.Text("Hellow! I sell One Handed Weapon Accessories for 200.000 CPs only!");
dialog.Text("/nWhich one would you like to buy?");
dialog.Option("Umbrella", 6);
dialog.Option("Blowfish", 7);
dialog.Option("FeatherDuster", 8);
dialog.Option("Spatula", 9);
dialog.Option("InvincibleFist", 10);
dialog.Option("Next Page", 37);
dialog.Send();
break;
}
case 37:
{
dialog.Text("Hellow! I sell One Handed Weapon Accessories for 200.000 CPs only!");
dialog.Text("/nWhich one would you like to buy?");
dialog.Option("Backpack", 11);
dialog.Option("SportsBag", 12);
dialog.Option("Bunny", 13);
dialog.Option("GoodEveningBear", 14);
dialog.Option("Rod", 15);
dialog.Option("Next Page", 38);
dialog.Send();
break;
}
case 38:
{
dialog.Text("Hellow! I sell One Handed Weapon Accessories for 200.000 CPs only!");
dialog.Text("/nWhich one would you like to buy?");
dialog.Option("LightSaber", 16);
dialog.Option("TennisRacket", 17);
dialog.Option("ApeCityHam", 18);
dialog.Option("Wrench", 26);
dialog.Option("Handbag", 27);
dialog.Option("Next Page", 39);
dialog.Send();
break;
}
case 39:
{
dialog.Text("Hellow! I sell One Handed Weapon Accessories for 200.000 CPs only!");
dialog.Text("/nWhich one would you like to buy?");
dialog.Option("FishPole", 28);
dialog.Option("HeavyHammer", 29);
dialog.Option("Clap", 34);
dialog.Option("Pan", 33);
dialog.Option("Wooden Club", 3);
dialog.Option("Just passing by.", 255);
dialog.Send();
break;
}
case 40:
{
dialog.Text("Hellow! I sell Two Handed Weapon Accessories for 200.000 CPs only!");
dialog.Text("/nWhich one would you like to buy?");
dialog.Option("Palm Leaf Fan", 1);
dialog.Option("Iron Shovel", 2);
dialog.Option("Frozen Tuna", 4);
dialog.Option("Ice Stick", 5);
dialog.Option("Broom", 35);
dialog.Option("Next Page", 41);
dialog.Send();
break;
}
case 41:
{
dialog.Text("Hellow! I sell Two Handed Weapon Accessories for 200.000 CPs only!");
dialog.Text("/nWhich one would you like to buy?");
dialog.Option("BlueGuitar", 42);
dialog.Option("DragonBone", 43);
dialog.Option("Quant", 44);
dialog.Option("Pipa", 45);
dialog.Option("Just passing by.", 255);
dialog.Send();
break;
}
case 46:
{
dialog.Text("Hellow! I sell Shield Accessories for 200.000 CPs only!");
dialog.Text("/nWhich one would you like to buy?");
dialog.Option("Wok", 22);
dialog.Option("TurtleShell", 23);
dialog.Option("LoveShield", 24);
dialog.Option("SunFlower", 25);
dialog.Option("Wheel", 31);
dialog.Option("Just passing by.", 255);
dialog.Send();
break;
}
case 47:
{
dialog.Text("Hellow! I sell Bow Accessories for 200.000 CPs only!");
dialog.Text("/nWhich one would you like to buy?");
dialog.Option("Harp", 32);
dialog.Option("SeaHorse", 30);
dialog.Option("ForceBow", 21);
dialog.Option("WoodenBow", 19);
dialog.Option("LoveBow", 20);
dialog.Option("Just passing by.", 255);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(350007, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(350008, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360002, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 4:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(350009, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(350010, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 6:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360003, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360004, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360025, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 9:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360026, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 10:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360027, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 11:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360031, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 12:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360032, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 13:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360033, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 14:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360034, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 15:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360035, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 16:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360038, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 17:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360039, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 18:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360040, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 19:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(370011, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 20:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(370012, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 21:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(370015, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 22:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(380011, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 23:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(380012, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 24:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(380013, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 25:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(380014, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 26:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360001, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 27:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360030, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 28:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360028, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 29:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360037, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 30:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(370013, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 31:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(380015, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 32:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(370014, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 33:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360029, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 34:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(360036, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 35:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(350011, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 42:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(350012, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 43:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(350014, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 44:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(350015, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
case 45:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(350016, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("I see.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
aonde eu peguei nao tinha creditos. creditos desconhecidos
duvidas para arrumar o preço dos acessorios ? fala ai que eu ajudo voce ao maximo
valeu mlks quem gosto da obrigado ai
MatriX- Membro
- Especialidade : Conquer
Mensagens : 29
Dinhero : 41
Reputação : 2
Data de inscrição : 06/05/2012
Idade : 26
Localização : São Paulo
Jogos Hackers - O Retorno! :: MMORPGs :: Conquer Online :: Servidores Piratas :: Conquer programação
Página 1 de 1
Permissões neste sub-fórum
Não podes responder a tópicos